
Thanks to Koei Tecmo and Kodansha, I had the pleasure of playing the first ten hours of the PC version of A.O.T. 3, the third video game tie-in developed by Omega Force based on the Attack on Titan anime series.
The first game, released in 2016 as A.O.T. Wings of Freedom, featured a campaign that summarized the events of the first half of the story, putting players in the shoes of Eren, the stoic protagonist, and his comrades-in-arms. Its sequel, released in 2018 (and expanded the following year with a substantial DLC), covered the events of the first three seasons, offering players the chance to take control of an original character.
This approach was particularly well-received by fans, as it allowed A.O.T. 2 to offer an entirely fresh experience even for those already familiar with Hajime Isayama’s manga. The title did not just retell the key highlights of the main plot; it tasked players with building meaningful bonds with all the young soldiers starring in the story. This fresh perspective not only offered a new angle but also enriched the setting with unprecedented details and plenty of fan service in the form of unique events driven by the charm and charisma of the series’ heroes.