Anomalith Interview

We were very lucky to be granted an interview with Gai Kidokoro, producer for Anomalith, Winning Entertainment Group at the Furyu stand at the Tokyo Game Show – here’s what we learned!

Congrats on reaching 70k wishlists on Steam! In the past, FURYU has proposed games in different genres, from action to tactical RPGs. Your titles always capture a niche audience interested in distinct experiences. ANOMALITH is a third-person looter shooter that seems to target a more Western audience, despite its Showa-era anime aesthetic. Was this an intentional choice to appeal more to American/European players, or was the Japanese market the sole focus during pre-production?

Thank you very much!

During the early stages of development, our primary focus was the Japanese market.

When we first announced the game, we were concerned that people might react negatively to what could be seen as an overly simplistic attempt at a ‘Japanese’ aesthetic, or that the Showa-era retro style might not come across as intended and would simply be perceived as old-fashioned.

However, we were pleasantly surprised and very happy to see that the game ultimately received a lot of positive reactions.

Continue reading the review on UK Anime Network.